Goal: Keep as much as you can for an important need
Danger: You can save too much and miss out on life
Advantage: It is the safest way to handle money
Example: bank account
Testing Stage:
Testing of parts of software, especially where code by
two different engineers must work together, falls to the software
engineer.
DEBT
Function: borrowing money.
Goal: Get what you want now and pay later
Danger: You can go bankrupt
Advantage: It makes more money than any other group.
Example: Credit cards, check cashing places
Architecture Stage:
The architecture of a software system refers to an
abstract representation of that system. Architecture is concerned
with making sure the software system will meet the requirements of
the product, as well as ensuring that future requirements can be
addressed. The architecture step also addresses interfaces between
the software system and other software products, as well as the
underlying hardware or the host operating system.
DONATING:
Function: giving your money away.
Goal: Help others out
Danger: People can become dependent
Advantage: You help the community
Example: Giving money to a charity
Social Voice Visual Arts: Astro Mural
One area where students can help is in improving the look and feel of Borman. Unfortunately, people can have a negative view of the school. In sports, the gymnasium can seem sparse and empty. For these reasons, we have created an Astro mural. It will go in the gymnasium to remind schools that they are on Borman turf. Moreover, it is just one way to say "we love it here at our school and we are proud of what we accomplish."
It might seem small - a simple mural in a gymnasium. Yet, in the long run, it is a step toward making Borman more beautiful. It is a step toward reinventing ourselves as a school where students can be proud of attending.